AI Insights · Timothy · October 2021
Top 5 io Games on iOS in Spain Q3 2021: Performance Insights
Explore the performance of the top 5 io games on iOS in Spain during Q3 2021, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2021, the performance of the top five io games on iOS in Spain demonstrated varied trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower:
slither.io saw fluctuating weekly downloads, peaking at approximately 5.7K in mid-July and dropping to around 1.6K by the end of August. Weekly revenue experienced a peak of around $33 in early August before declining to $5 in early September. The game’s weekly active users fluctuated between 29.4K and 20.5K, ending the quarter at 19.7K.
Paper.io 2 showed a consistent decline in weekly downloads, starting at 2.2K at the end of June and dropping to 1.2K by the end of September. Weekly revenue increased significantly towards the end of the quarter, peaking at approximately $60 in mid-September. The weekly active users also saw a steady decline from 13K at the end of June to around 9.5K by the end of September.
Snake.io - Fun Online Snake experienced a rise in weekly downloads in early September, reaching around 2.7K, before declining to approximately 1.1K by the end of the month. Weekly revenue saw a notable peak of $111 at the end of September. The weekly active users increased significantly in early September, peaking at 15.8K before declining to around 10.8K by the end of the quarter.
Hole.io had stable weekly downloads with a peak of approximately 1.8K in mid-July before decreasing to about 265 by the end of September. Weekly revenue peaked at $38 in late August and dropped to $7 by the end of the quarter. The game’s weekly active users fluctuated between 17.3K and 11.9K, ending the quarter at around 12.4K.
State.io - Conquer the World saw an upward trend in weekly downloads, reaching a peak of approximately 2.1K in early September before stabilizing around 943 by the end of the month. Weekly revenue showed moderate peaks, reaching $44 in mid-July and $21 in mid-September. The weekly active users increased in late August, peaking at around 4.6K, but declined to about 3.3K by the end of September.
For more detailed insights and data, visit Sensor Tower.